object_uuids
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| object_uuids [2026/01/02 04:54] – created robyn | object_uuids [2026/01/02 06:34] (current) – robyn | ||
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| ==== The SL issue Duplicates ==== | ==== The SL issue Duplicates ==== | ||
| - | To touch or sit on, and object, the object needs to be identified. The object name is not unique. For instance, you rez out a chair, called " | + | To touch or sit on, an object, the object needs to be identified. The object name is not unique. For instance, you rez out a chair, called " |
| ==== The SL issue Linked Objects ==== | ==== The SL issue Linked Objects ==== | ||
| Line 12: | Line 12: | ||
| Every rezzed object has a UNIQUE UUID. 6 chairs will have 6 unique UUID identifiers. In linked objects, the Root object will have a unique UUID identifier and each child object will have a unique UUID identifier . \\ \\ | Every rezzed object has a UNIQUE UUID. 6 chairs will have 6 unique UUID identifiers. In linked objects, the Root object will have a unique UUID identifier and each child object will have a unique UUID identifier . \\ \\ | ||
| - | How does SL and OS handle object UUIDs? The Asset DataBase has 1 copy of a specific object with all the object details. Many people may have this Object in their Inventory, which is a list, with an item object pointing to the one item in the asset DataBase. Each item in your Inventory has a unique UUID , just for you. When you rez that item out into the world, a Copy is rezzed with its own unique UUID, different from the DataBase UUID and your inventory UUID. The rezzed copy, UUID wise, is unique. // // | + | How does SL and OS handle object UUIDs? The Asset DataBase has 1 copy of a specific object with all the object details. Many people may have this Object in their Inventory, which is a list, with an inventory |
| The solution is to work with UUIDs to be accurate and specific. | The solution is to work with UUIDs to be accurate and specific. | ||
| + | ==== How to Obtain an Objects UUID? ==== | ||
| + | |||
| + | I will be Referencing the Firestorm Viewer. Other viewers may have other mechanisms to obtain an objects UUID or Key. You want your AvaDroid sit on a specific object (Chair, Pose Ball, Dance Ball), right click on the object, select edit. | ||
| + | |||
| + | ---- | ||
| + | {{ : | ||
| + | | ||
| + | * 1: Ensure General is selected. | ||
| + | * 2: Click Copy Keys | ||
| + | * In IM or Local: type < | ||
| + | * Example: | ||
| + | |||
| + | \\ | ||
| + | ---- | ||
| + | {{ : | ||
| + | |||
| + | * 1: Right click and edit the dance pad. Note, with highlight on, 8 dance pads are highlighted.This is a linked object. | ||
| + | * 2: Tick "Edit Linked" | ||
| + | * 3: Left click on target object (Linked Dance Pad) | ||
| + | * 4: Copy Keys. | ||
| + | |||
| + | * In IM or Local: type < | ||
| + | |||
| + | * Example: Anne! sit 59de9e89-83a6-a6ad-8760-594bbf76d853 | ||
| + | |||
| + | \\ | ||
| + | ---- | ||
| + | |||
| + | For Script entries, simply "sit (UUID)" | ||
object_uuids.1767358465.txt.gz · Last modified: by robyn
