object_uuids
Differences
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| object_uuids [2026/01/02 06:29] – robyn | object_uuids [2026/01/02 06:34] (current) – robyn | ||
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| Every rezzed object has a UNIQUE UUID. 6 chairs will have 6 unique UUID identifiers. In linked objects, the Root object will have a unique UUID identifier and each child object will have a unique UUID identifier . \\ \\ | Every rezzed object has a UNIQUE UUID. 6 chairs will have 6 unique UUID identifiers. In linked objects, the Root object will have a unique UUID identifier and each child object will have a unique UUID identifier . \\ \\ | ||
| - | How does SL and OS handle object UUIDs? The Asset DataBase has 1 copy of a specific object with all the object details. Many people may have this Object in their Inventory, which is a list, with an item object pointing to the one item in the asset DataBase. Each item in your Inventory has a unique UUID , just for you. When you rez that item out into the world, a Copy is rezzed with its own unique UUID, different from the DataBase UUID and your inventory UUID. The rezzed copy, UUID wise, is unique. // // | + | How does SL and OS handle object UUIDs? The Asset DataBase has 1 copy of a specific object with all the object details. Many people may have this Object in their Inventory, which is a list, with an inventory |
| The solution is to work with UUIDs to be accurate and specific. | The solution is to work with UUIDs to be accurate and specific. | ||
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| * 1: Right click and edit the dance pad. Note, with highlight on, 8 dance pads are highlighted.This is a linked object. | * 1: Right click and edit the dance pad. Note, with highlight on, 8 dance pads are highlighted.This is a linked object. | ||
| * 2: Tick "Edit Linked" | * 2: Tick "Edit Linked" | ||
| - | * 3: Left click on target object (Dance Pad) | + | * 3: Left click on target object (Linked |
| * 4: Copy Keys. | * 4: Copy Keys. | ||
object_uuids.txt · Last modified: by robyn
